Machine : Captain Fantastic
Manufacturer : Bally (1975)
Type : EM (Electromechanical)

Gameplay
Captain Fantastic is a simple yet enjoyable game.
You have 5 balls per game, and to acheive a good score you will need to accumulate a good bonus with each ball.

You increase your bonus by rolling over any of the green stars when they are lit (if a green star is not lit when your ball rolls over it, it will not increase your bonus).

Each time you roll over a lit green star, your bonus increases by 1,000 points, to a maximum of 15,000 points.
You can see you current bonus by observing the lights running up the centre of the table from the flippers.

When you lose a ball, your bonus is added to your score.

At the top of the table, protected from below by 3 large bumpers are an 'A' and a 'B' rollover. Rolling over these will light thet the 'A' and the 'B' lights repectivly. If you can light both, then 'Double Bonus' will also light, which as expected, doubles your bonus when it is added to your score after you lose each ball.

There is one thing to watch out for when playing Captain Fantastic, there are three flippers at the bottom of the table, one on the right and two on the left hand side. the two on the left hand side are arranged just so that if you try to catch or hold the ball on the left flipper, it will end up rolling between the two left hand flippers and down the sinkhole.




Media
Gameplay Video


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